WHACK!
Drag the cheese to set your angle · tap when the ring is on your target
WhackUp SkittlesSimulator

Nine pins, three cheeses. First to five legs takes the match.

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Singles Match

Pick the standard of your opponent, we'll draw a real league player for you to face. Higher standards also sweep the target ring faster and set the pins wider apart.

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Leaderboard

How to play

Throw: the target ring sweeps the table on its own, watch its swing for a beat, then tap the screen the instant it crosses the pin you want. Wherever the ring is when you tap, that's where the cheese goes. No pausing: timing the swing is the skill, like timing your own arm at the real table.
Angle: drag the cheese at the bottom of the screen to slide it left or right along the front of the table. Throwing from the side sends the cheese across the diamond at an angle, useful for picking off pins hiding behind others. It recentres ready for your next throw.
Power: drag up or down on the gauge to set your power first, it stays where you leave it. Low power lobs the cheese in a slow arc; high power darts it in flat but sprays, the harder you throw, the harder it is to place. The marked band is the clean throw; below it drops short, above it sails deep toward the back.
Spent cheeses: thrown cheeses stay on the table and can block or deflect your next throw, just like the real thing. Tap one to clear it out of the way.
Score: one point per pin downed. Clear all nine with a cheese to spare and they're set up again, 27 is the perfect turn.
Back ball: land too deep and the cheese flies into the back cushion. A back ball is only called if it then knocks a pin down, those pins are stood back up and don't count. Aim just short of what you want to hit.
Match: higher turn wins the leg, and the throw order swaps every leg. First to 5 legs. Tied leg? One cheese each, sudden death.